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Megaman Anniversary Collection Cheats
Hidden Extraes
At the opening menu, highlight the "Extra Mode" option, then hold L + R and press Start. An "Animation test." option that allows all FMV sequences to be viewed will now be unlocked. Enter the "Voice test." menu to find that more options for all the Bosses are now also unlocked.
Megaman: The Power Battle game
Defeat the first eight robot masters in Megaman 3. Save the game and Megaman: The Power Battle should now be unlocked at the game selection screen. Alternately, defeat all of the robot masters in Megaman 3. Additionally, enter A3 B5 D3 F4 blue, A6 red as a password in Megaman 3. Play the game, die, then save the game to unlock Megaman: The Power Battle.
Megaman 2: The Power Fighters game
Defeat the first four robot masters in Megaman 7. Then, complete the robot museum. Save the game, and Megaman 2: The Power Fighters should now appear two doors to the right of Megaman 8 at the game selection screen. Alternately, defeat all all of the robot masters in Megaman 2. Additionally, enter 7853-5842-2245-7515 as a password in Megaman 7. Play the game, die, then save the game to unlock Megaman 2: The Power Fighters.
Megaman Drum And Bass song
Successfully complete Megaman 8. To listen to the song, go to the "Secrets" section at the main menu.
Megaman Radio Cut song
Successfully complete Megaman 7. To listen to the song, go to the "Secrets" section at the main menu.
Plant Man remix song
Defeat Plant Man in Megaman 6. To listen to the song, go to the "Secrets" section at the main menu.
Protoman song
Successfully complete Megaman 4. To listen to the song, go to the "Secrets" section at the main menu.
Tribute To Megaman song
Defeat two robot masters from any game. To listen to the song, go to the "Secrets" section at the main menu.
Wily's Revenge song
Successfully complete Megaman 2. To listen to the song, go to the "Secrets" section at the main menu.
Wily vs. Bass song
Successfully complete Megaman 4. To listen to the song, go to the "Secrets" section at the main menu.
Picture Set 1
Defeat any robot master from any game. To view it, go to the "Secrets" section at the main menu.
Picture Set 2
Successfully complete Megaman 4. To view it, go to the "Secrets" section at the main menu.
Picture Set 3
Successfully complete Megaman 8. To view it, go to the "Secrets" section at the main menu.
G4TV Icons episode
Successfully complete Megaman 8. To view it, go to the "Secrets" section at the main menu.
Atomic Planet Credits
Defeat three robot masters from any game. To view it, go to the "Secrets" section at the main menu.
Megaman episode
Defeat the four robot masters in Megaman 8. To view it, go to the "Secrets" section at the main menu. Remember It is the first episode from the USA cartoon series.
Unlocking all games on save
Normally you can only play the specific Megaman game that you saved. Use the following trick to play all of them. After you have saved one game, quit, start a new game, and choose another Megaman game. You can either die or defeat the desired Boss, as long as it saves your game. Then, quit and load your game. The game that you just played can now be accessed along with your first game. Repeat this until all Megaman games are playable on your saved game.
Music differences
In the original NES Megaman games (1 through 6), the music does not loop the introduction of each song. In the altered games (Anniversary Collection), the music loops the entire song rather than the second part of the it, as was done in the original versions.
Megaman
Extra damage
Use the Cutman blade or Elecman beam to hit an opponent. Rapidly tap Start repeatedly when your opponent is hit by the weapon to allow the single hit to be counted as multiple attacks.
Recommended order to defeating the Bosses
Guts Man: Regular shot, jump over his stones.
Cut Man: Use the Guts power to throw the stones underneath the door at him. Score both hits, and he will be defeated. Remember You can only do this once, so make it count.
Elec Man: Use Cut scissors.
Ice Man: Use Elec shot.
Fire Man: Use the Ice shot not only on Fireman, but to freeze obstacles that you tend to run into throughout the stage.
Bomb Man: Use Fire Shot.
Alternately, use this order:
Bomb Man: Use the Arm Cannon (Mega Man's weapon).
Guts Man: Use Hyper Bombs (Bombman's weapon).
Cut Man: Use Super Arm (Gutsman's weapon) to lift the blocks up.
Elec Man: Use Cut Blade (Rolling Cutter) (Cutman's weapon).
Ice Man: Use Elec Beam (Elec Man's weapon).
Fire Man: Use Ice Slasher (Ice Man's weapon). This can also freeze the fire that appears in some sections of this stage, which will allow you to reach places that Mega Man cannot.
Defeating Bubbles
The Bubbles are located on the third stage of Dr. Wily's Fortress. Hit the slow Bubbles with the Arm Cannon (Mega Man's weapon), then use the Super Arm to pick up the blocks and throw them at the fast Bubbles.
Defeating the Clone of Mega Man
The Clone of Mega Man is located on the second stage of Dr. Wily's Fortress. Hit the Clone with the Elec Beam (Elecman's weapon) or Hyper Bombs (Bomb Man's weapon) and use the "Extra damage" trick.
Defeating Dr. Wily
Dr. Wily is loacated on the last stage of his Fortress. First, hit Dr. Wily with the Fire Storm (Fireman's weapon). After part of his machine is destroyed, hit him with the Elec Beam (Elecman's weapon) and use the "Extra damage" trick by pressing Start repeatedly. After that, his machine will be destroyed and the game will end.
Defeating The Rock Monster
The Rock Monster is located on the first stage of Dr. Wily's Fortress. Hit him with the Elec Beam (Elecman's weapon) and use the "Extra damage" trick by pressing Start repeatedly.
Getting inside Dr. Wily's Castle
In the first stage of Dr. Wily's Castle, you will start outside. You will eventually encounter some big blocks. Use Gutsman's Gutsman Arm and press B to get Mega Man to pick the blocks up. Press B again to get Mega Man to throw them. You can also use Elec Man's Elecman Beam.
Magnet Beam
The Magnet Beam is found in Elecman's Stage. You need to use Gutsman's Super Arm to break some big blocks to reach it, or you can use Elecman's Elec Beam. The Magnet Beam is a step that Mega Man can use to reach places that he normally cannot go to. This is useful in Iceman's Stage and is required to get through a section in the first Stage of Dr. Wily's Fortress.
Megaman 2
Super passwords
Enter A5 B2 B4 C1 C3 C5 D4 D5 E2 as a password for all weapons, items, and four energy tanks.
Enter A5 B1 B3 C4 D2 D3 E1 E4 E5 as a password for the maximum number of energy tanks.
Quick Boomerang
Enter A1 E1 D2 C3 B4 B5 E2 E4 D5 as a password to obtain the energy efficient Quick Boomerang. The letters "P" and "Q" should appear to the right of the password.
Custom passwords
First, select how many energy tanks you want by putting a dot in the appropriate "A" box, then follow that column down and decide how you want each stage Boss (dead or alive):
| 0 | 1 | 2 | 3 | 4 |
| Energy Tanks | A1 | A2 | A3 | A4 | A5 |
| Bubble Man dead | D1 | D2 | D3 | D4 | D5 |
| Bubble Man alive | C3 | C4 | C5 | D1 | D2 |
| Air Man dead | E3 | E4 | E5 | B1 | B2 |
| Air Man alive | D2 | D3 | D4 | D5 | E1 |
| Quick Man dead | B4 | B5 | C1 | C2 | C3 |
| Quick Man alive | C4 | C5 | D1 | D2 | D3 |
| Heat Man dead | B2 | B3 | B4 | B5 | C1 |
| Heat Man alive | D5 | E1 | E2 | E3 | E4 |
| Wood Man dead | D3 | D4 | D5 | E1 | E2 |
| Wood Man alive | B5 | C1 | C2 | C3 | C4 |
| Metal Man dead | E5 | B1 | B2 | B3 | B4 |
| Metal Man alive | E1 | E2 | E3 | E4 | E5 |
| Flash Man dead | C1 | C2 | C3 | C4 | C5 |
| Flash Man alive | E4 | E5 | B1 | B2 | B3 |
| Crash Man dead | C5 | D1 | D2 | D3 | D4 |
| Crash Man alive | E2 | E3 | E4 | E5 | B1 |
For example, to start with three energy tanks as well as Bubble Man, Air Man, Quick Man, and Heat Man dead and the other four Bosses alive, you would enter the following password: A4 D4 B1 C2 B5 C3 E4 B2 E5. When choosing which Boss you want dead or alive, you need to make sure that you stay in the same column as your energy tank selection.
Birds
Select a starting level, press Start, then immediately hold A and press the D-pad in the direction of the displayed Boss. The stars in the background will change into birds.
Longer jumps
When jumping, rapidly tap Start to remain in the air longer.
Infinite Atomic Heat in Crash Man's stage
After you defeat Heat Man, or if you happen to have his weapon, go to Crash Man's stage. In the very first area where you are teleported, climb the first two ladders, jump on the highest pipe, and select the Atomic Heat. Run to the wall and begin pressing A + B rapidly (try not to charge), jumping and shooting facing the wall. You must have some Atomic Heat weapon energy in order for it to work. If it does not work and you cannot fire anymore, just get a weapon refill from the enemies around that area and try again. If done correctly, your Atomic Heat will automatically refill itself and you will never run out no matter how long you charge. This trick will not work on any other stage or using any other weapon.
Defeating Quickman
The enemy robot clones operate on flat, uninterrupted rooms in the fifth Skull Castle Stage. Quick Man was specifically programmed for this room. His room in his own stage has two 2-stage rises. Due to this, he seems to run in place for about three seconds on the upside of a step or wall. Use this as an opportunity to deliver a few well-placed Arm Cannon shots.
Defeating Dr. Wily the second time
Most weapons such as the Mega Buster will not work on Dr. Wily during the second battle with him. Hit Dr. Wily with the Bubble Lead until he is defeated. Once he is defeated, the game will end.
Defeating level 4 Boss
There are two ways to kill the Dr. Willy level 4 Boss. One way is to use Clash/Crashman's weapon on the walls and the Boss, but you will not have enough left to defeat the Boss (you must keep getting hit and die). When you start back at the check point, find some more weapon energy to fill up Clash/Crashman's weapon. Return to the Boss. The ones you destroyed are gone, but the walls will remain. You now should be able to defeat the Boss. The other way is make sure you have some #1 and #3 remaining. Use #1 to fly up, shoot the one on the right, jump down, shoot that one, use #3 on the wall, go up, head to the bottom right, use one on the wall and the Boss, shoot the ones on the left, then use #1 and fly up. Use the last bit of energy remaining on the last one.
Robot Masters' weaknesses
As with all Megaman games, each Robot Master can take a certain number of hits from each weapon. Some are impervious to other weapons (bullet, missile, Atomic Fire). In the fifth Skull Castle stage (or throughout the game), learn what weapons do the best damage to a specific Boss.
Metal Man can be defeated with one hit from his own Metal Blades (which only use half of an energy unit each). Metalman is also easily defeated by about six to fourteen Quick Boomerangs.
Crash Man can be defeated by running in an infinity symbol pattern (an elongated sideways figure 8) and shooting him with either an Arm Cannon or Quick Boomerang shot fourteen times or the Air Shooter twice.
Air Man can only take two to three Leaf Shields into his intake valves. Wait until he fires his salvo of 3 Air Shooter attacks. He then jumps to the other side of the room to continue his assault. Hit him from behind. His tornadoes are bulletproof.
Flash Man can be fooled into walking into a Crash Bomb placed into the left wall. Wait on the upside the until he reaches you. Place the bomb when he is two thirds of the way there. If he reaches you, stay there. Even with the Time Stopper on, the damage you do to him will more than make up for what he does to you. If it works on time, it will only take one Bomb. Otherwise, It may take two or three attempts.
If you make a direct hit with Crash Bombs on Woodman's orbiting Leaf Shield, you will take him out faster than you would with the Metal Blades. One to two hits on the shield itself will defeat him. If you hit him through the leaves, it will take more hits and weapon energy. If you use Metal Blades, it will take more than two weapon units worth to blast an unshielded Wood Man.
If you do not mind being birthday cake pink, Quick Boomerangs will easily take out Metal Man and Bubble Man. Bubble Man can also be taken out by Metal Blades as he descends from his swim.
Heat Man (the giant yellow flip-top lighter) can be cooled off with the Air Shooter, Arm Cannon (P), or Bubble Lead. Use him as a toreador or matador uses a bull. After a direct hit, he flames up and turns into a three-stage fire missile, aimed at your last spot before his conversion. Leap over him and counter his attack with an immediate direct hit, which forces him to perform the same feat again. Continue this bullfighting technique until this "heat wave" dies down.
Quickman can be defeated by using his weakness (see "Quickman's Flaw") against him and/or using the Time Stopper (F) in the room. It hurts him to be slowed down or have his program halted. If you can successfully "super-charge" up (hold B until the flashing weapons meter changes from a yellow flash, to a light blue flash, to an intense white flash) the Atomic Fire (H) and hit Quick Man with it, he can be defeated in two hits, removing eight units of white-hot weapons energy each. Do not worry, as you have twenty-eight energy units in all.
Weapon recommendations
Metal Man: Plain
Flash Man: Metal blades
Bubble Man: Metal blades
Air Man: Plain
Crash Man: Air shooter
Heat Man: Bubble lead
Wood Man: Atomic fire (one shot fully charged, leaf shield is down)
Quick Man: Time stopper/plain
Recommended order to defeating the Bosses
Flash Man: With two to three Bubble Lead (B) hits.
Quick Man: With all of the Time Stopper (F) and approximately seven Arm Cannon (P) shots.
Metal Man: With approximately seven or so Quick Boomerangs (Q).
Wood Man: With approximately seven Metal Blades (M).
Air Man: With two to three Launchable Leaf Shields (W).
Crash Man: With two direct Air Shooter (A) hits.
Heat Man: With about four to seven Bubble Lead (B) hits or four Air Shooter (A) hits.
Another order to use is as follows:
Metal Man: Use regular shot and dodge his blades. Learn his pattern.
Bubble Man: Four hits from the Metal Blade.
Heat Man: Two hits from the Bubble Lead.
Wood Man: One hit from a fully charged Heat Blast. Hold down the button and wait until he throws his leaves at you. Jump over it and hit him as you come down.
Air Man: Two shots of the Air Shield.
Crash Man: Two shots from Air Blast.
Flash Man: Four Metal Blade hits.
Quick Man: Use Flash Stopper to knock off half of his energy, then fire a regular shot. Be quick and watch his pattern. The same works for the fifth level of the Dr. Wily stage, when you fight them again. When you fight Metal Man, one shot from the Metal Blade will suffice.
The recommended order for defeating the robot masters is as follows, if you want to get 100% in this game by getting all 1-up Mega Man lives, all Energy Tanks, all weapon pellets and all energy pellets.
Air Man (uses Air Shooter): Use the Mega Buster.
Crash Man (uses Crash Bomber): Air Shooter.
Metal Man (uses Metal Blade): Mega Buster.
Heat Man (uses Atomic Fire): Mega Buster or Air Shooter.
Bubble Man (uses Bubble Lead): Metal Blade.
Wood Man (uses Leaf Shield): Metal Blade or Crash Bombs.
Flash Man (uses Time Stopper): Mega Buster or Crash Bombs.
Quick Man (uses Quick Boomerang): Time Stopper and Mega Buster.
Another order to use is as follows:
Bubble Man: Use your average weapon (Mega Buster).
Heat Man: Use Bubble Lead.
Wood Man: Charge up Atomic Fire to full and kill him in one hit.
Air Man: Use Leaf Shield.
Crash Man: Use Air Shooter (two hits).
Flash Man: Use the normal Mega Buster.
Quick Man: Use Time Stopper which will drain half his life, then pelt him with Mega Buster shots.
Metal Man: Use Quick Boomerang.
Another order to use is as follows:
Metal Man Use MegaBuster
Wood Man Use Metal Blades
Air Man Use MegaBuster
Crash Man Use Air Shooter
Bubble Man Use CrashBomb
Heat Man Use Lead Bubble
Flash Man Use MegaBuster
Quick Man Use TimeStopper and Megabuster
Alternately, use this order, using each Boss's weapon after another:
Flash Man: Use MegaBuster
Quick Man Use Time Stopper and MegaBuster
Metal Man Use Quick Boomerangs
Wood Man Use MetalBlades
Air Man Use MegaBuster
Crash Man: Use AirShooter
Bubble Man: Use CrashBomb
Heat Man: Use Lead Bubble
Megaman 3
Invincibility
Hold Right on controller two during a game. Find a pitfall and fall in. Sometimes if you wait a few seconds, you while hear the sound of Megaman dying and your health will totally disappear. Jump out of the pit and you will have invincibility as long as you do not collect any health capsules. While you are holding Right on controller two, you will have super jump and can fall into pits without getting hurt and be able to jump high.
Slow-motion
Hold Up on controller two during a game.
Freeze opponents
Hold Up + A on controller two during a game. Remember This has no effect on the eight robot Bosses from Megaman 2 that are found after defeating the eight robot masters. The code will freeze you but the Boss will continue to attack.
Super password
Enter A3 B5 D3 F4 blue, A6 red as a password for all weapons, items, nine energy tanks, and no Dr. Wily Robots.
Dr. Wily level
Enter A1 A3 B2 B5 D3 F4 blue, A6 E1 red as a password.
Get Rush Jet immediately
Use the following trick to get Rush Jet without having to defeat Needle Man. You must first defeat Shadow Man. Then in the next stage, pause game play, highlight Shadow Man's weapon, and press Right. No weapon will be highlighted, but you will see Rush's icon above the next symbol. Press Start and you will be using the Rush Jet, except with no energy. Collect a weapon capsule in this form and then use any amount of its energy. Pause the game and you will see the Rush Jet is freely accessible from this point forward. You can also do a similar trick to get the Rush Marine, but you need to defeat Spark Man. You can only get the instant access for it if you are in Gemini Man's stage, since the Rush Marine is only usable in water.
Protoman's whistle
Press Start while Protoman whistles to hear the full tune. Remember You must press Start while Megaman is still controllable.
Passwords
| Status | Password |
| Top man | A3 red, C5 red |
| Shadow man | A3 red, C5 red, D6 red |
| Sparkman | A3 red, C5 red, F4 blue |
| Magnet man | A3 red, B5 red, F4 blue, F5 red |
| Hard man | A3 red, C5 red, C4 red, F4 Blue, F5 red |
| Gemini man | A3 red, B5 blue, C5 red, F4 blue, F5 red |
| Needle man | A3 red, B5 blue, D3 blue, E6 red, F4 blue |
| Snake man | A3 blue, B5 blue, C5 red , D3 blue , F4 blue |
| Gemini man revisited | A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue |
| Spark man revisited | A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue |
| Needle man revisited | A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue |
| Shadow man revisited | A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue |
Recommended order to defeating the Bosses
Magnet Man (uses Magnet Missile): Use the Arm Cannon (Mega Man's weapon).
Hard Man (uses Hard Knuckle): Use the Magnet Missile (Magnet Man's weapon).
Top Man (uses Top Spin): Four hits with the Hard Knuckle will defeat him.
Shadow Man (uses Shadow Blade): Four direct hits with the Top Spin (Top Man's weapon) will defeat him.
Spark Man (uses Spark Shock): Seven hits with the Shadow Blade (Shadow Man's weapon) will defeat him.
Snake Man (uses Search Snake): Use the Arm Cannon.
Gemini Man (uses Gemini Laser): Use Search Snake (Snake Man's weapon).
Needle Man (uses Needle Cannon): Four hits with the Gemini Laser (Gemini Man's weapon) will defeat him.
Megaman 4
Super password
Enter A1 A4 B5 E2 F1 F3 as a password to start a game with all weapons and items.
Super blaster
Intentionally lost a life four times in the exact same location, then continue the game. Doctor Light will give Mega Man a super blaster.
Hidden balloon
Go across the top part of Pharoah Man's level. Do not enter the pit when it appears. Instead, use Rush to get across it. Go right, and you will reach more quicksand. Keep going to reach some platforms. There will be a small container marked with a B. This is the balloon.
Hidden wire
Begin a game on Dive Man's level. Fall into the small pit that appears soon after the continue point. Avoid the spikes that line the walls and fall all the way down. A container marked W can be found once you reach the bottom. This is the wire.
2-in-1 Pharaoh Buster
After the Pharaoh Buster is charged you can run it into an enemy, and when its gone, release the button and shoot it again.
Defeating Dr. Wily in the final battle
Many weapons will not work against Dr. Wily during the final battle. Only two are effective -- the Pharaoh Shot and Ring Boomerang. The Pharaoh Shot works the best. You can charge it up (B) and release it in six directions. Also, when it is charged up you can run into Dr. Wily with the power-up shot above your head, then shoot it again (release B). You will be able to defeat Dr. Wily with the Ring Boomerang, but it takes a lot longer and you cannot miss him at all. Once Dr. Wily is defeated, the game will end.
Level passwords
| Level | Password |
| Toad | A2/5/6 B1 D1 E3 |
| Bright | A1/3/5 B2 D1 E3 |
| Pharaoh | A1/5 B4 C1 D1/3 |
| Ring | A1 B4/6 C4 D1/3 |
| Dust | A1 B4/5 C6 D1/3 |
| Skull | A1 B4/5 D2/3 F2 |
| Dive | A1 B4/5 E2/6 F3 |
| Drill | A1/4 B5 E2 F1/3 |
Boss weaknesses
Skull Man: Dust
Toad Man: Drill
Bright Man: Toad Rain
Drill Man: Dive Torpedo
Dive Man: Skull Shield
Pharaoh Man: Bright Freeze
Ring Man: Pharaoh Shot
Dust Man: Ring Shot
Megaman 5
Beat helper
Collect the letters M, E, G, A, M, A, N, and V during a game to unlock Beat the bird.
Extra lives
Obtain the Mega Tank, full life energy, and fully charged weapons. Pause the game on a screen with as many opponents as possible. Use the Mega Tank to turn all the opponents into extra lives.
Locating Dr. Wily in Dr. Wily's Fortress
Get Beat the bird, and get to Dr. Wily's Fortress (last stage). When you fight Dr. Wily when he is in his spaceship, use Beat. When he disappears, jump up and Beat will fly around in a circle. That is where Dr. Wily will end up.
Defeating robots in Protoman's Fortress
At the end of each level is a robot Boss. Get Beat the bird and use it on the Bosses. When Beat is in use, jump over the Boss when it gets near you.
Silent Mega Buster charging
Whenever you charge up the Mega Buster, fire it at an enemy then immediately charge it up once again. Whenever you charge up the Mega Buster, keep it charged up then encounter something else for which it will make a different sound effect. Whenever you charge up the Mega Buster, keep it charged then encounter an enemy that will make a different sound effect. Any one of those three occurrences will then silence the Mega Buster's charging up sound effect. It will be silent and stay that way while still charged up until you release that shot and charge it again.
Level passwords
| Level | Red balls | Blue balls |
| Wave Man | B1/6 D3 | B3 E6 F1 |
| Star Man | B1/6 F4 | C4 E6 F1 |
| Gravity Man | A5 B1 F4 | C4 E5 F1 |
| Gyro Man | A5 B1 E3 | B3 E5 F1 |
| Crystal Man | A5 D2 E3 | B1/3 E5 |
| Napalm Man | A5 C1 E3 | B3 E2/5 |
| Stone Man | C1 E3 F6 | B3 D6 E2 |
| Charge Man | C1 D4 F6 | B4 D6 F1 |
Boss weaknesses
Wave Man: Charge Kick
Star Man: Water Wave
Napalm Man: Crystal Eye
Crystal Man: Gyro Attack
Gyro Man: Gravity Hold
Charge Man: Power Stone
Gravity Man: Star Crash
Rock Man: Napalm Bomb
Protoman levels
Boss 1: Water Wave
Boss 2: Napalm Bomb and Crystal Eye
Boss 3: Gyro Attack
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